This cover all aspects of creating a game, such as loading complex geometries and texture; handling GLSL materials, sound, cameras and clippings; physics; pathfinding and Al; post-processing effect…
Leen Ammeraal, Kang Zhang.
This book provides with 50 practical rules of thumb based on real-world examples and best practices. this book also can show how to write XML, how to design and document XML vocabularies.